One of the basic situationist practices is the dérive, or drift, a technique of rapid passage through varied ambiences. Dérives involve playful-constructive behavior and awareness of psychogeographical effects, and are thus quite different from the classic notions of journey or stroll.
In a dérive one or more persons during a certain period drop their relations, their work and leisure activities, and all their other usual motives for movement and action, and let themselves be drawn by the attractions of the terrain and the encounters they find there. Chance is a less important factor in this activity than one might think: from a dérive point of view cities have psychogeographical contours, with constant currents, fixed points and vortexes that strongly discourage entry into or exit from certain zones.
Here, I've curated a drift through a hybrid world woven together from the tactile experience of firsthand reality, complete visual deprivation, and the audio from one of two films with mirror-image narratives of murder and betrayal, Tarantino's Kill Bill and Godard's Breathless. The guide has been instructed simply to conduct the group "anywhere, at a moderately challenging pace."